<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Gaming @ dotnetaddict.dotnetdevelopersjournal.com</title><link>http://dotnetaddict.dotnetdevelopersjournal.com/</link><description>(Gaming) Ramblings of a hopeless .NET Addict on everything from C# to .NET, to the Entity Framework, LINQ, SharePoint, Gaming, Ruby, and much more.</description><copyright>Copyright 2008 dotnetaddict.dotnetdevelopersjournal.com</copyright><generator></generator><lastBuildDate>Fri, 29 Aug 2008 21:23:00 GMT</lastBuildDate><image><title>Gaming @ dotnetaddict.dotnetdevelopersjournal.com</title><url>http://files.blog-city.com//files/J05/88284/p/f/penfold.jpg</url><link>http://dotnetaddict.dotnetdevelopersjournal.com/</link></image><ttl>360</ttl><docs>http://backend.userland.com/rss</docs><item><title>Camera Rotation and Movement in Windows Presentation Foundation</title><guid isPermaLink="true">http://dotnetaddict.dotnetdevelopersjournal.com/camerarotate.htm</guid><link>http://dotnetaddict.dotnetdevelopersjournal.com/camerarotate.htm</link><pubDate>Sun, 05 Mar 2006 20:28:00 GMT</pubDate><comments>http://dotnetaddict.dotnetdevelopersjournal.com/console/comments/popup/?f=camerarotate</comments><dc:creator>Kevin Hoffman</dc:creator><description><![CDATA[A lot of people are experimenting with WPF and how they can apply this new power to compelling UIs. When working with 3D, a lot of people want to rotate models... But I want to rotate the camera. This entry will show you how to do just that.]]></description></item><item><title>C# Gladiators</title><guid isPermaLink="true">http://dotnetaddict.dotnetdevelopersjournal.com/c_gladiators.htm</guid><link>http://dotnetaddict.dotnetdevelopersjournal.com/c_gladiators.htm</link><pubDate>Mon, 07 Feb 2005 13:16:00 GMT</pubDate><comments>http://dotnetaddict.dotnetdevelopersjournal.com/console/comments/popup/?f=c%5Fgladiators</comments><dc:creator>Kevin Hoffman</dc:creator><description><![CDATA[I just wrapped up the code for C# Gladiators, a game written entirely in C#. This game is modelled after the C Robots game created back in the &quot;good old days&quot;. It is essentially a game engine and an SDK. The SDK is used by C# developers to]]></description></item><item><title>Event Notification Filtering using Generics</title><guid isPermaLink="true">http://dotnetaddict.dotnetdevelopersjournal.com/event_notification_filtering_using_generics.htm</guid><link>http://dotnetaddict.dotnetdevelopersjournal.com/event_notification_filtering_using_generics.htm</link><pubDate>Fri, 21 Jan 2005 18:44:00 GMT</pubDate><comments>http://dotnetaddict.dotnetdevelopersjournal.com/console/comments/popup/?f=event%5Fnotification%5Ffiltering%5Fusing%5Fgenerics</comments><dc:creator>Kevin Hoffman</dc:creator><description><![CDATA[The other day I was experimenting with some code that is part of a game server. This game server class has a bunch of events, to which classes that abstract a player/avatar subscribe. Say, for example, this server class (published via Remoting, in my]]></description></item></channel></rss>