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Latest tagged entries for 'GAMING'



iPhone Underrated as a Gaming Device?

Fri 14 Mar 08 8:50 A GMT-05
I was shocked when someone showed me a processing and computing power comparison between the iPhone, the PSP, and the DS. Given that Spore and Super Monkey Ball are coming out for the iPhone, is this the new mobile gaming device of choice too?

Continuous LINQ - Can I write games with it?

Mon 13 Aug 07 10:09 A GMT-05
Typically when encountering a new technology, immediately after deciding if said new technology has business value, I ask the ever-important question: "Can I game with this?"

My 2008 Wishlist : A Transformers MMORPG

Tue 26 Jun 07 7:04 A GMT-05
While watching the trailers (again... over, and over, and over...again) for the upcoming Transformers movie, I began to think about how cool it would be to have a Transformers MMORPG.

On MUDs

Thu 08 Mar 07 12:00 A GMT-05
I have a more narrow definition of what a MUD is than most people, and I've been considering turning Ulysses Agenda into a MUD project.

Ulysses Agenda: Refactoring some networking code

Sat 16 Dec 06 9:09 P GMT-05
Ordinarily I'm of the opinion that refactoring too early can cause more problems than it solves. However, this one was a no-brainer.

Application Authentication on a Peer Network using WCF

Fri 08 Dec 06 2:59 P GMT-05
I've been expanding on the basic network framework for the Ulysses Agenda game and I've got a working authentication service up and running - and uses the "SOA on an ESB" pattern

Ulysses Agenda: Modeling SOA over an ESB for tons of acronym-based fun!!

Thu 07 Dec 06 2:40 P GMT-05
Some of you may have noticed a similarity between UA's network design and ESB implementations that embrace SOA concepts. This post illustrates how the design and implementation of Ulysses Agenda is simple, yet extremely extensible. Thanks to ESB/SOA

Ulysses Agenda Makes Redmond Developer News

Wed 29 Nov 06 2:10 P GMT-05
I was recently interviewed by Mary J Foley where she asked me some questions about how Ulysses Agenda was making use of the new .NET Framework 3.0 technologies

Is the Wii a glimpse at what Web 3.0 might be like?

Tue 21 Nov 06 8:03 A GMT-05
The current rage is all about community building and social software, especially using the Internet (I refuse to call it the web) as the backbone for such community building. I think devices like the Wii represent the next step in social software.

A visit to Nintendo World on "Wii Day"

Mon 20 Nov 06 7:37 A GMT-05
This post shows exactly why I came home on November 19th with 3 shiny new Wii Games and no shiny new Wii.

How to set your Vista machine up for development (aka - Why Vista sucks for gaming!)

Sun 19 Nov 06 7:33 P GMT-05
I've got a couple tips to speed the process of setting your Vista box up as a .NET 3.0 development machine, because God knows you sure as hell won't be gaming with this Operating System for the next couple of months at least

First Hand Gameplay Review of the Wii and Excite Truck

Thu 16 Nov 06 8:51 A GMT-05
Last night I stumbled into a Gamestop and lo and behold - there was a playable Wii inside! I had to temporarily sacrifice my driver's license and sign away my immortal soul - but I GOT TO PLAY!

Ulysses Agenda - Network Engine Test 1

Sun 08 Oct 06 9:26 P GMT-05
This article shows some of the code from the first round of network engine proof of concept code for the Ulysses Agenda game.

How to play City of Villains or City of Heroes doing 60mph on a Train

Thu 21 Sep 06 8:12 A GMT-05
A little while ago I acquired a Sprint PPC 6700 phone that has EV-DO broadband access as well as Wi-Fi and Bluetooth. Not only that, but the phone can act as a USB or Bluetooth modem. Here's how I utterly abused that power.

Ulysses Agenda : First Cut Networking Design

Wed 13 Sep 06 7:46 P GMT-05
This article contains my first draft of a networking design for my reference game, Ulysses Agenda. It includes a list of all peer meshes and standard services as well as a list of messages transmitted on those meshes

Introducing Ulysses Agenda: My Reference Game for .NET Framework 3.0

Sun 10 Sep 06 12:59 P GMT-05
When I was in college I started a game project called Ulysses Agenda and unfortunately never finished it. Now that I've got my grubby hands on all the latest technology, I plan to finish it and use the code as a sample and guidance.

WF Strategy Game - Updated for June CTP w/Code Download

Thu 06 Jul 06 7:24 P GMT-05
I recently posted an article about using a State Machine workflow to simulate an RTS game tech tree. I've revisited that article to update it to the June CTP and provide a code download

Windows Workflow Foundation + Windows Presentation Foundation = Real-Time Strategy Game!?!

Tue 20 Jun 06 7:44 A GMT-05
The other day I said to myself, "Self, you can use WWF for more interesting things than stodgy spreadsheets, boring workflows, and mind-numbing business process automation. Oh yes, that's right. You can GAME with it!"

You got peanut butter in my chocolate! - Hosting XAML Controls in Windows Forms

Tue 07 Mar 06 3:58 P GMT-05
This post will show you how to create a Windows Forms application that is capable of hosting and rendering XAML controls within a Windows Form. Believe it or not, I see this being the 'norm' for most business applications.

3D Data Visualization in WPF Step 2 - Combining Hit Testing with Data Binding

Tue 07 Mar 06 10:21 A GMT-05
In this post I'll walk you through the process of combining the 3D hit testing techniques in the previous post with WPF's data binding syntax to illustrate a compelling immersive 3D data visualization technique.

3D Data Visualization in WPF Step 1 - Hit-Testing in a 3D ViewPort

Mon 06 Mar 06 5:04 P GMT-05
In my previous blog entry, I showed you the code required to spin and move the 3D camera in a 3D scene. In my quest to use a 3D scene for direct manipulation and access to data, the next thing I need to be able to do is click on 3D meshes.