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since: 19 Jan 2005

Latest tagged entries for 'ULYSSES'



On MUDs

Thu 08 Mar 07 12:00 A GMT-05
I have a more narrow definition of what a MUD is than most people, and I've been considering turning Ulysses Agenda into a MUD project.

Ulysses Agenda: Refactoring some networking code

Sat 16 Dec 06 9:09 P GMT-05
Ordinarily I'm of the opinion that refactoring too early can cause more problems than it solves. However, this one was a no-brainer.

Application Authentication on a Peer Network using WCF

Fri 08 Dec 06 2:59 P GMT-05
I've been expanding on the basic network framework for the Ulysses Agenda game and I've got a working authentication service up and running - and uses the "SOA on an ESB" pattern

Ulysses Agenda: Modeling SOA over an ESB for tons of acronym-based fun!!

Thu 07 Dec 06 2:40 P GMT-05
Some of you may have noticed a similarity between UA's network design and ESB implementations that embrace SOA concepts. This post illustrates how the design and implementation of Ulysses Agenda is simple, yet extremely extensible. Thanks to ESB/SOA

Ulysses Agenda Makes Redmond Developer News

Wed 29 Nov 06 2:10 P GMT-05
I was recently interviewed by Mary J Foley where she asked me some questions about how Ulysses Agenda was making use of the new .NET Framework 3.0 technologies

Ulysses Agenda - Using Workflow to Script Enemy Behavior

Thu 02 Nov 06 8:13 A GMT-05
Ever since the first time I saw Windows Workflow Foundation, I've been telling myself that one could use that to create a behavioral scripting system for enemies within a game. This has many benefits and this articles shows the code to get it done.

Ulysses Agenda - Network Engine Test 1

Sun 08 Oct 06 9:26 P GMT-05
This article shows some of the code from the first round of network engine proof of concept code for the Ulysses Agenda game.

Using Ruby as the driving script for my game server?

Mon 02 Oct 06 7:34 A GMT-05
So the other day I was thinking about how I was going to design the schema for the Ulysses Agenda game's server-side database, and then I had a revalation! I wanted pizza! But after I had that revalation, something else dawned on me!

Ulysses Agenda : First Cut Networking Design

Wed 13 Sep 06 7:46 P GMT-05
This article contains my first draft of a networking design for my reference game, Ulysses Agenda. It includes a list of all peer meshes and standard services as well as a list of messages transmitted on those meshes

Introducing Ulysses Agenda: My Reference Game for .NET Framework 3.0

Sun 10 Sep 06 12:59 P GMT-05
When I was in college I started a game project called Ulysses Agenda and unfortunately never finished it. Now that I've got my grubby hands on all the latest technology, I plan to finish it and use the code as a sample and guidance.