In this series of blog posts I'm going to explore some of the aspects of creating workflow services in WF4 / .NET 4 by creating a simple helpdesk service application
I've been seeing a lot of people hyping how awesome the Silverlight Polling Duplex Channel is and I just want to put a word of caution out there for developers of large-scale apps
In a previous blog entry, I talked about using JAX-WS. Now I'll talk about using yet another acronym, JAX-RS and see how that compares so something like WCF's RESTful extensions.
In the past I've done blog posts on RESTful web services, showing how to do it in everything from Ruby to ASP.NET to WCF and even the ASP.NET MVC Framework. In this blog post, it's Java's turn.
Recently I wrote an article for MSDN Magazine. The subject of the article is about planning for and designing state maintenance and sharing within peer networks. Overall I think the article turned out quite well.
In this next post in my series on peer networking, I explore the possibility that Windows Live Mesh could represent the next evolution in peer networking and peer application programming
In this next entry in my peer networking discussion series, I talk about some of the reasons why just having a pure peer network isn't good enough for today's modern apps - we need more.
In my series exploring peer networking I've talked about the anatomy of peer networks. In this blog post, I talk about how the WCF Peer Channel enables application developers to build peer applications.
This blog post contains an explanation of a demo I wrote for the initial release of CLINQ. It uses a WCF Peer Mesh to distribute messages which are then continuously filtered via CLINQ queries
This blog post is a discussion of the new managed PNRP stack that is available in Orcas, as well as how it integrates with WCF. It is an underrated feature of Orcas that should be getting a LOT more attention.
I've put up several posts recently on how I'm using P2P, WCF, and "SOA over ESB" style communications using .NET 3.0 for my Ulysses Agenda game. I thought I would take a detour and illustrate a practical, real-world example.
I've been expanding on the basic network framework for the Ulysses Agenda game and I've got a working authentication service up and running - and uses the "SOA on an ESB" pattern
Some of you may have noticed a similarity between UA's network design and ESB implementations that embrace SOA concepts. This post illustrates how the design and implementation of Ulysses Agenda is simple, yet extremely extensible. Thanks to ESB/SOA
I was recently interviewed by Mary J Foley where she asked me some questions about how Ulysses Agenda was making use of the new .NET Framework 3.0 technologies
So the other day I was thinking about how I was going to design the schema for the Ulysses Agenda game's server-side database, and then I had a revalation! I wanted pizza! But after I had that revalation, something else dawned on me!
This article contains my first draft of a networking design for my reference game, Ulysses Agenda. It includes a list of all peer meshes and standard services as well as a list of messages transmitted on those meshes
When I was in college I started a game project called Ulysses Agenda and unfortunately never finished it. Now that I've got my grubby hands on all the latest technology, I plan to finish it and use the code as a sample and guidance.
So I've been playing with Windows Vista RC1 and thought I would post up my opinions. I will try and keep this as objective and unbiased as possible, as there's a lot of windows-bashing going around lately and I'd rather not contribute to bias.